Edutainment Market to Reach USD 5.81 billion, by 2029 at 17.50% CAGR: Says the Data Bridge Market Research
The global Edutainment market research report, as published by Market Insight Reports, provides insights into the current global outlook and key regions, examining Major Players, Countries, Product Types, and end industries. It focuses on top players in the global market and categorizes the market based on several parameters.
This Edutainment market research report identifies the competitive landscape of industries, offering a comprehensive understanding of international competition. The study outlines the anticipated growth of the global market during forecast period. Compiled with a blend of static and dynamic perspectives, this research report captures the essence of the business’s views.
Edutainment Market was valued at USD 1.60 billion in 2021 and is expected to reach USD 5.81 billion by 2029, registering a CAGR of 17.50% during the forecast period of 2022-2029. Advertising is expected to witness significant growth in the revenue source segment of the market owing to the growth of digital marketing.
Access Full Report: https://www.databridgemarketresearch.com/reports/global-edutainment-market
Top Industry Players:
l KidZania (Mexico)
l The Plabo (India)
l Pororo Park (Singapore)
l UAB Educatus (Lithuania)
l Meraas (UAE)
l A MAJID AL FUTTAIM COMPANY (India)
l Kidz Holding S.A.L (Lebanon)
l EON Reality Inc. (US)
l Jam Origin (Denmark)
l K11 Concepts. (Hong Kong)
l Merlin Entertainments (UK)
l CurioCity Group Inc. (Canada)
l Mattel Play Town Dubai (UAE)
Market Segmentation:
COVID-19 pandemic had a negative impact on the edutainment market owing to the implementation of global lockdown. A decline of 67% at the 25 most-visited theme parks from 2019 to 2020 was witnessed, according to the Themed Entertainment Association and AECOM. The COVID-19 outbreak forced these parks to close for months in 2020 due to the imposed lockdowns and restricted domestic and international travel limiting. However, edutainment parks and theme parks transformed towards digitalization to ensure safety of visitors. The edutainment market is expected to witness growth in the post-pandemic scenario owing to the ease on restrictions.
Recent Developments
l Kidzania Kuwait signed a partnership with Microsoft Kuwait in October’2019 to empower kids in achieving more through building their technology skills. The purpose of the partnership is offering kids with digital and soft skills that will prepare them for jobs in the future.
Geographically, the detailed analysis of consumption, revenue, market share, and growth rate of the following regions:
– Middle East and Africa (South Africa, Saudi Arabia, UAE, Israel, Egypt, etc.)
– North America (United States, Mexico & Canada)
– South America (Brazil, Venezuela, Argentina, Ecuador, Peru, Colombia, etc.)
– Europe (Turkey, Spain, Turkey, Netherlands Denmark, Belgium, Switzerland, Germany, Russia UK, Italy, France, etc.)
– Asia-Pacific (Taiwan, Hong Kong, Singapore, Vietnam, China, Malaysia, Japan, Philippines, Korea, Thailand, India, Indonesia, and Australia).
Strategic Points from Table of Content:
– Market Summary
– Economic Impact Competition Analysis by Players
– Production, Revenue (Value) by geographical segmentation
– Human Computer Interaction Market Size by Type and Application
– Regional Market Status and Outlook
– Human Computer Interaction Market Analysis and Outlook
– Market Forecast by Region, Type, and Application
– Cost Investigation, Market Dynamics
– Marketing Strategy comprehension, Distributors and Traders
– Market Effect Factor Analysis
– Research Finding/ Conclusion
– Appendix
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