Diablo 4 Ultimate Gearing & End Game Itemization Guide
Our item drop rate & available item pool is determined by the current world difficulty.
Level 1-50
Unlocks at the beginning of the game: world difficult 1-2 (tier 2: 20% increased exp and 15% more D4 gold).
At world difficult 1-2:
Rare & legendary items can drop, with special unique butcher clever at a super low rate.
Rare items have 3 affixes.
Legendary items have 4 affixes and rare & legendary items share the same pool of affixes.
Legendary aspects could be crafted on rare & legendaries.
Level 50-70
Unlocks world difficult 3 (100% increased exp, 15% more gold, and foes overcome 20% resistance).
Requirement: Complete the campaign and also the cathedral of light capstone dungeon in Kyovashad on world tier 2: veteran.
At world difficult 3:
Sacred and unique items are put into the pool (key power spike)!
Nightmare sigils that unlock nightmare dungeons can drop, end game starts!
Helltides can be displayed across the sanctuary, champion monsters with resistance auras can be displayed, and special crafting/material ingredients。
Only sacred grade aspects could be grafted onto sacred items.
Level 70+
Unlocks world difficult 4 (200% increased exp, 15% more gold, and foes overcome 40% resistance).
Requirement: Complete the fallen temple capstone dungeon within the northeastern dry steppes on world tier 3: nightmare
At world difficult 4:
Ancestral items and new unique items can drop, and also the end game loots & builds!
Rare items have 4 affixes, much like legendary items!
Sacred aspects onto sacred & ancestral aspects onto ancestral items only.
Here are a handful of stats & roll range types of different grades of things:
Key terms: item level, unique, sacred, ancients.
freeze gloves (on-hit opportunity to freeze foes)
Sacred grade: 691 item level: 5%-9.5% roll range for +cold dmg
Ancestral: 778 item level: 5%-11.5% roll range for +cold dmg
the grandfather 2h unique sword (boost crit dmg)
Normal grade: 336 item level: affix +110 max hp
Ancestral: 786 item level: affix +1988 max hp
Item level will determine the selection of affix rolls:
We gain skill points from lvl 1-50, and paragon points from 50-100 (4 each per level).
1-340: +1 skill rank (saw in beta lvl 1-25)
340-500: +2 skill rank (likely level 25-50)
Sacred grade: +3 skill rank
Ancestral: +4 skill rank (min roll has become 2-4 for skill rank)
Unique: drastically affects a build & provides unique changes
Fixed affix rolls & aspect effects (e.g. butcher axe’s affix present in a beta)
There are class-bound uniques & all courses are usable uniques. Only 1 unique of the same name could be used
Sacred & ancients: higher tier items with better stats max rolls & also Require the same tier aspect for crafting
Etc: Sacred aspect crafted onto Sacred rares
BIS affix of every gear type:
1. Weapon Main Hand
Lucky Hit Chance Proc
Crit Strike DMG
Overpower DMG
Core Skill DMG
Closed/Ranged DMG
Vulnerable DMG
DOT DMG
Main Stats
All Stats
DMG To C.C Foes
2. Weapon Off Hand
Similar To the Main Hand
Resource Cost Reduction
Lucky Hit Bonus
3. Rings
Crit Strike DMG
Crit Rate
Vulnerable DMG
Closed/Ranged DMG
Overpower DMG
Barrier Generation
4. Amulets
Similar To Rings
Skill Ranks
Movement Speed
Thorns
Total Armor %
Total DMG %
Cooldown
Resource Cost Reduction
5. Shield
Fortifiy Bonus
Thorns
Life On Kill
Basic Skill DMG Bonus
DEF Sockets
6. Helm
Skill Ranks (4/5th Tree)
Cooldown
Max Resource
7. Gloves
Skill Ranks Core (2nd Tree)
Offensive Affixs Rolls
8. Boots
Skill Ranks Mobility Tree
Movement
Dodge
Resource Cost Reduction
9. Chest
Skill Ranks Defense Tree
Life Reg If Not Hit
2 Sockets
Max Life %
DMG Rolls (Elemental & Summons)
Resource Cost Reduction
10. Pants
Skill Ranks (3rd Tree?) Corpse Explosion +1
Multiple Stats
DMG Reductions
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