When I mentioned the game did not have a stop button (a pause button! It's hardly akin to employing cheat codes!) I was told by Elden Ring Runes one man that not having a pause button was a 'feature that was part of the game.Let's be clear here. It is something that is a feature. A dialogue option is a feature.Not having something included is not an option.

Are you not a fan? Cool. It's not like anyone would ask you to choose it. It won't even take away from your accomplishments. Perhaps, if it was there some people would want to experience these games which you regard with such a admiration. Perhaps (and here's the big question in the room) are they considered so well due to the prestige of having played to the finish line?

Yet, the developers have talked about the topic and for now that it's not something they have plans to introduce.Fair enough. I'm getting there as it is, slowly , but surely.I have to ask the possibility that FromSoftware introduced a harder level of difficulty... could that be OK?

Elden Ring's typical playtime is nearly two days long on Steam

There's a sense that the public is really into Elden Ring. At least, that's what the average statistics of playtime show.Not that the ridiculous critical applause, record-breaking viewing on streaming platforms and cheap Elden Ring Items astonishing sales numbers don't demonstrate Elden Ring's success already. But, the no-cost Chrome extensions Steam Augmented Steam Augmented reveals some interesting details regarding Elden Ring on PC.