Story writing at an all time low, principal antagonist boring, there are at least 20 currencies active to WOW TBC Gold keep track of Content is minimal and mostly boring daily news, PVP is basically all boosts paid for now, all high end achievements can be bought with WoW tokens as well. the world is a mess and unfinished.

It was an enormous task to get my character get to a higher level and then decide where to place my 1 talent point and which new spells I could purchase. I can remember returning in a later expansion and seeing that the only agency I had left with regard to my character's growth was where to invest one talent every... 10, 15? 15 levels. Each level was learned gradually and there was never a rush to master the skills. This was a pity. For me, anyway.

I can't argue in their reasoning about wanting to change talent trees (too common many people just went online and then used it, and it was because the 1% increase in damage to targets aren't "exciting") but then they just changed them by adding a few options that... ended to be cookie-cutter, or mandatory to make the spec not feel awful and felt even more restrictive

Too diluted even for a noob. They seemed to be saying that they wanted to appeal to a more general player base. It wasn't a great idea for the casual player.

This is not a win-win-win-win for developers, i believe. Certain players (like you) are hooked on the totally fake feeling of agency, mastery and individuality that you get from placing points into exactly those same areas in the same order that everyone else does. If you limit yourself to buy WOW TBC Classic Gold feasible, balanced options with no proper answer, they are lost, sad and constrained.