I can run down every other mode of drama or attribute in NBA 2K21, but I'd really just be going through the laundry list of items we have seen in years past--although I do want to point to 2K21 MT the continuing addition of the WNBA. It is a fantastic feature for fans and people who want to familiarize themselves with WNBA teams and players. Where this falls short is that the WNBA is relegated to only season drama, and the inclusion of female participant creation is only featured in the upcoming next-gen versions of the game.

NBA 2K21 proves that the only basketball sim we've now has mostly stagnated. It's a complete package, for sure, but one which demonstrates little-to-no motivation to meaningfully improve upon itself. That does not eliminate the powerful foundation which makes NBA 2K a fun and rewarding time. However, when you go through precisely the exact same grind and the exact same procedure with only superficial modifications, you just get burnt out faster than years prior. If ball is still life, NBA 2K21 is as good a model as any to select, but even the greatest ballers need a rest.

On Thursday, the video game industry won a significant battle in a longstanding controversy over the reproduction of tattoos in sports video games. The case involved a copyright action brought by Strong Oak Sketches Inc. to enforce exclusive rights obtained from artists that failed tattoo work to get LeBron James, Kenyon Martin and Eric Bledsoe.

From the conclusion, U.S. District Court Judge Laura Taylor Swain found that: (a) the degree of copying of the tattoos was de minimis rather than substantial, (b) the manufacturer needed a non-exclusive implied license to Buy NBA 2K21 MT replicate the tattoos in the video games, and (c) the copies constituted"fair use" for the transformative nature. To best understand the significance of Judge Swain's decision, it is necessary to unpack every finding, starting with the level of copying.