WoW Classic The Burning Crusade is expected to go live on June 1st, although we don't know all the changes planned by Blizzard for TBC Classic, we know what changes the pre-patch will bring to Classic. In this guide, we will list many major changes in the game.

One of the most anticipated changes in the foundation course is that most classes will have new talents and skills. It is fair to say that some specifications are not mature enough in Classic, and in most cases, TBC can solve many such problems. For pre-patches, each specification will acquire two more rows of talents in each tree, most of which will acquire new final skills and improve previous final talents, world of warcraft classic gold is always important in the game.

Above are two examples of Paladins (for Horde players, this is a new thing, so doubly excited). In Protecting the Paladin Tree, you will see that the Paladin has acquired one of their most iconic abilities, the Avenger's Shield. In the end, after two years of physical mob mob, the Paladin finally has the ability to show his style. Another newly added feature is that the classic end-of-line spell has been improved. The above is an example of a Paladin. The Holy Shield is very important to the Paladin tank in the classics, and the improved version in TBC will only consolidate that class as a key role in any dungeon group.

In the TBC classics, blood seals and vengeance seals become tribes and alliances

A major change in the TBC classic version compared to the original version is that both Alliance and Horde Paladins can use Seal spells of each faction. When TBC was released, in a controversial callback, each faction received a faction-specific seal. For the tribe with the blood seal (as shown above), for the vengeance seal. Although they all look good on paper, the pure DPS strength of the Blood Seal is about 15%, which makes the Horde Paladin a more superior choice. Please note that the blood seal is called the martyr's seal of the Paladin Alliance.

However, for the TBC classic, Blizzard decided to give the two factions the coveted blood mark, hoping to pacify the DPS venue for the Paladins, regardless of which faction they use.

Draenei and blood elves joined the TBC classic party

TBC finally gave each faction what they wanted most. It looks like its new race is more suitable for opposing factions. The Horde acquired the beautiful and important blood elves, and the Alliance acquired the Draenei, a race of space cows. For many people, these two races made them join their friends. Now that the tribe has a "beautiful" game, many tribe players finally have a way to persuade their friends to join. The Alliance finally has a clumsy giant (at least a male draenei).

For those who wish to join the TBC party, the good news is that both games will be played before the game, not like when TBC was released. It seems that Blizzard has learned that people want to play with friends as soon as possible. Instead of spending extended launch levels from level 1 to level 60 to catch up.

Paladins and shamans joined the Horde and Alliance

It is finally time for Paladins and Shamans to cross the faction. With the introduction of "Blood Elf" and "Draenei" (more on that later), the two factions are finally able to experience each other's secret weapons. Although this is always an interesting head in Classic, it may slightly deviate from factional warfare.

Shaman was and still maintains a strong level, but the Paladin has allowed the Alliance to enter another tank level, which is very lacking in the classic level. Their participation is limited to new factions, and they will undoubtedly have a major impact on meta.

Reduce the hit level required by XP by 60

This change will largely depend on the TBC patch when TBC Classic is released. XP changes were added in 2.3, and the installation level was reduced to 2.3.4. At Blizzard Carnival, Blizzard suggested that we release the reduced XP along with TBC. Although there may be a large number of new players in the pre-patch, we hope that the XP changes will take effect at that time.

The change effectively reduces the experience value from 20-58 by 30% and increases with your use. Coupled with some additional missions and increased dungeon mission XP, the leveling experience of Classic will become faster, so that more players will enter TBC as soon as possible.

Level 58 Boost Classic TBC

If there is something Blizzard likes, it will be a controversial change. With TBC abandoning "#NoChanges", many changes have been specified. One of them is to increase paid roles. It can be completed through the TBC Digital Collector's Edition or purchased separately; anyone can purchase the level 1 58-up TBC realm for each account.

Blizzard is also very clear about this. This is a one-time upgrade and only applies to the TBC field. The purpose is twofold. It provides players who have avoided Classic with a chance to enter TBC (and played a bit in the pre-patch). In addition, it also provides an opportunity for existing classic players to restart toon or re-create their characters. Although there are many supporters and opponents, it will not harm anyone's gaming experience. If there is a blizzard, Blizzard decides to abandon the one-time rule and open the service in the future, it will be dangerous.

Find the added group tool

The "Find Group Tool" has been added to the original TBC pre-patch (2.0.1), which is a useful solution to the problem of group finding. Later, the tool was redesigned and the function of summoning people to the dungeon was added.

However, for TBC Classic, Blizzard seems to launch an alternative version of the system. There is a kind of "half-way" point between TBC ownership and retail now owning. It is also said that Blizzard will increase the summoning ability by instance summoning stones after the TBC Classic is released.

When will the TBC Classic pre-release version be released?

The current word on the street is May 18 (19 in Europe). This is based on a leak of the TBC Beta code, which seems to imply that date. This has also led to rumors that TBC Classic may be released on June 1, although it is only speculation at the moment.

Opening of the Dark Portal event

The Dark Open Door event will be released with the pre-patches at some point, although the changes Blizzard will make are not yet known. The original version of the event has been remembered, but for Blizzard servers, it was a mess, and they learned a lot in the subsequent pre-expansion events.

In any case, we hope that the Dark Portal of the Wasteland will start spewing demons at some point. Then launched a planned attack on the alliance and the capital of the tribe. The main reward of this event is the "Protector Tabard" (shown above), and when these achievements are later added to TBC, the "Feat of Feat" achievement will be awarded.

Other minor changes to the TBC CLASSIC pre-patch

TBC and pre-patches have brought many minor changes. Below, we will list some of the content that will be added, whether it is a pre-patch or a TBC release:

Hunter and Warlock pets will get a certain percentage of their owner's armor, spell damage, spell resistance, attack power and endurance.
Low-level spells cast by high-level players will receive a small bonus from +healing and +spell damage.
Re-adjusted HoT, DoT, and channeled spells in order to obtain more appropriate (higher) +spell damage and +healing percentages.
HoTs from different sources will now be stacked (ie multiple druids can cast Rejuvenation spells on 1 target).
"Resilience has been added to the secondary attribute pool. Resilience reduces your chances of becoming a victim of a critical strike and reduces the damage caused by a critical strike. This is a key indicator of PvP.
Weapon skills will no longer reduce the percentage of losses due to saccades.
If the player targets a monster higher than its level, the critical strike level of each weapon skill can get 0.1% of the critical strike level.
When casting a buff on a low-level target, the appropriate level of the buff will be applied.
In PvP, the crowd control effect cannot exceed 12 seconds.
Under the influence of "mind control" or the upper limit of dwarf mental control, players will no longer lose faction reputation due to actions.
The PvP honor system has been changed-all honors have been reset and honor points are now spendable currency. Honor tokens are no longer used for prestige and are now used together with honor to buy vanilla wow gold and items on PvP.
The classic TBC will also introduce the arena system.