I would love Dragon's Dogma Online-styled encounters in Phantasy Star if since it gives us a reason to explore the PSO2 Meseta world (or at least fast journey to it to jump in and outside ) and to also have a struggle with the directors and enemies.

I would imagine with how New Genesis would possibly be balanced that every course is viable like how Dragon's Dogma Online cleaned up the vocations so that they were all complete packages that players can expand on and flesh out without needing to engage in things like what Phantasy Star Online 2 currently has (specifically Mags determining which courses you will excel at and your skill tree also determining what you gain and lose). I'd drop the whole ability tree, and the most important class/subclass method to have something like Dragon's Dogma Online did together with all the custom skills, core skills, along with also the augments with the capability to mix-and-match reinforces, which everyone unlocks core skills and has them together, and that players set their playstyle with their custom abilities. A large part of that preference for me is so you can surely spend your own time and resources into upgrading and unlocking new abilities and skills and then after you're all done you can return and mix-and-match items to your liking without even realizing you'd have to drop in money just like you currently do if you wanted to construct something like the best main course tree and a variant for an optimum subclass tree, or invest in a different Mag because you are missing about 6-7percent of your total harm (and therefore are overlooking 200 points to equip your weapons/units).

Regardless of the intense grind the match becomes towards the ending (such as running the same dungeon like about 40-80 times to gain a single level, collecting Blood Orbs and High Orbs to unlock the little stat boosts that add repeatedly, and more), I have felt that Dragon's Dogma Online is certainly a good example of an online game that I feel has certainly nailed the"open area" exploration with good gameplay, optional combined multiplayer, and still provides both a challenge and comparatively casual experience for those who desire it with no putting up nasty traps for players to get trapped into mess up their assembles. I never enjoyed that in Phantasy Star you could mess up your ability trees even though you get the free chance to reset them (it does not help when I am attempting to assist new friends play and they spent their things without me directing them or notifying them on why they don't need STR Up and they wind up running through Level 50+ with no stances and core skills).

Guess it's for the better since it's the cheap meseta pso2 basic PSO formula.