I can understand that people want to jump to the activity
I can understand that people want to jump to the activity, but those things are not side quests. They are the meseta pso2 tutorial.
Although I acknowledge the translation often try too difficult to follow the Japanese text, and often fail to convey what's really being said.
To be honest, by that time the participant is no longer a newbie, and the match pops a message when you hit level 70 that she has new client orders for you.
I know what you mean. Though I feel this is merely the manner PSO2 was created; it does not try to maintain player's hands.
This is not true for everything, however. Take force for example. You unlock mix techs at level 70 however NOWHERE in the match does it tell you . You need to go upstairs in the main reception and talk to an npc you've never needed to previously talk to do a client order to unlock them.
I can understand the issue. The game essentially loads that are front so much shit they expect you to read for a game I don't even know if I will like or not.
My expertise had been this:"Oh phantasy star is outside on steam now I will check it out to see if I even take care of it", do intro stuff for some great gameplay. Game screeches to a stop and bombards me with textbox after text box and then the intro video, I must keep talking to people for much more text boxes. Then more tutorials I get by speaking to NPC that I don't recall being led into at the first place for matters like these and the mag. I then see literally every NPC has like 5 orders which I don't even know what is happening. So now I am like 30-40 minutes in buy meseta pso2 (likely more) after I even made my character and I have not even done one mission outside of that initial one.
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