Within this new system, my 99 Randy Moss with 49ers Chem (1), WC (1), Brawler (1), Mossed 100 (3), Route Technician (2), Streak Specialist (two ), Out Corner Elite (two ), along with Post Specialist (2) would constitute 14/10 slots if all stated abilities were worth 2 points. This means that I would need to cut corners a bit and take out 2 abilities or maybe get rid of some chemistries and one ability rather than consuming 2. This is obviously just a brain child of mine and also will 99.9percent never be a feature in Madden 21 coins but it is interesting to mess about and speculate.Here is a few of mine:Pre-set audibles. It's bothersome doing that every single game, Pre-set substitutions. Again, so annoying to do this every game. A power up pass tracker. You know, therefore we do not need to power down a player we believe has to find out he did not have it. Squads is my preferred to perform with. Something similar to a Squads Draft so many rounds to draft your staff where you and your friends get. I really don't anticipate that to occur, but that is an idea I have had for awhile.

Wide receiver catches not this hit in the gut and they drop it every moment, like make a one on one wide receiver not absolutely have no opportunity. Ai, they have to react after the drama is ran every fucken time. Like you can adjust everything you need but if they can do two crosses or two corners or 2 workouts, your players should start reacting to it faster. The blitzes where men move players around should be nerfed. You should not be able to fill all of the holes and allow the entire secondary is covered by 3 guys. It's likely a rate issue overall where players are like blitz acrade manner most the time. I think madden sort of caters to an edition of football they wo admire any of our suggestions.

Defenders should not be able to react to the ball when their mind is flipped. This means no picks, and no turn around the ball is thrown. Lurker also should not trigger when the person is sprinting field up or the player's head is flipped around. The situations it should activate in is when the guardian is coming down and may actually be able to leap for it, they are stationary/semi-stationary, or they're running parallel or at a downward angle to the line of scrimmage. User click on to a defender with their head facing away from the ball and has no means of knowing it's coming must have a 1 minute cool down period before they could trigger a catch cartoon.

They should cover, when the quarterback leaves the pocket zones do not dumb out and proceed away in the receiver. They need to follow their assignment, not unless they are the spy go chasing the quarterback or nobody is in their own zone. Among several possibilities: Defenses should have periods that buy Mut 21 coins are slower unless they have got an ability to make it go faster like conductor like offense does. Offenses can alter protections and change tight end or half to pass block or blocking and discharge without unnaturally being slowed down, and no need for an authority. Keep hot routes at precisely the rate they are and need conductor to make those changes.