Gotta not consider slayer as a"ability". Its really different to every skill. I go into a tree when I train woodcutting, and I train woodcutting. Same thing applies for almost every single skill minus a couple of OSRS gold combination skill methods (underwater agility/thieving for example) and some different ones such as Farming (where you still"go do a farm run" but you also do one then go off doing other things and also the time spent farming is extremely fast). I do not conduct slayer to"only train slayer". Its relaxing and going in an afk job like Gargoyles, or bursting to train my magical in the catacombs, or performing a boss with higher damage and accuracy while on job (or even a slayer boss, in that).

The one thing slayer does is unlock new monsters / supervisors for me to go and try. The ability concentrated on. Im training combats, magic, range, making GP doing fun bossing etc.. In addition, don't begin slayer at low combat, thats the main mistake newer players make since they hear"slayer is the best". Plus it stinks at low combat because theres not one of those fun things I have talked about and your tasks are slower and much more boring.I maxed combats immediatly after gold swapping from RS3 to get into bossing with clanmates who returned OSRS mobile came out. We're all stuck at the job of slayer being entirely obsolete because we can boss or perform vork/zulrah for gp, and cannon or even barrage farming is zero fun amd a waste of time that could have been spent on neighborhood drama or playing something different.

Slayer is a skill and it is boring, it is kill monster y occasions and go here. It is precisely the same x amount of trees for y xp. Do you need an npc to tell you when, whenever you want you can literally kill monsters. This is why I do not get accounts with more than the exp for 99. Sure, if you have a large kc on cerb that makes sense that you have like 15m exp, however the folks with 50m+ that make fun of me for being maxed at 93 slayer... I didnt get the tasks that I desired, so I did exactly what I wanted rather than

New content is always PvM mechanisms from rs3, we see lore, quests, or some other new level skilling upgrades. Maybe one day.Honestly that's kinda alright with me, means that they could use RS3 as a makeshift beta evaluation for RuneScape, just bringing over the stuff they know works well and is balanced. That said I have never played RS3 therefore it's all new to me, when I played a whole lot of RS3 before OSRS I bet I'd find it far more annoying. That the thing that is xerics will probably go somewhere with the quest. Finaly moving out this newcomer quest area a bit.

I remember a poll being for clues that are stackable. I voted against it since it didn't specify a limit for the amount of could be piled. I would be fine with keeping a few, such as your proposed numbers, so that a hint drop doesn't mean that you need to stop your current undertaking to finish it instantly in the event that you want further hints. I simply don't want limitless clue stacking to prevent people from stockpiling heaps of them for efficiency-scape clue farming in contrast to the periodic breaks they are meant to be. League that was twisted only showed that the stackable clues were also broken. It was certainly fun to have the ability to complete an Abby demon task with dozens of Buy RS gold hard and elite hints, and do over 100 hints in a sitting, but like a lot of league relics, its just too much from the original concept of OSRS. I'd love the resource transportation relic or WT chilly protection, but again, both were nice in the league but no more place in the primary game.