The name might seem like clickbait, however Mut 21 coins after testing this on multiple routes I can affirm that magic bow+ snipers would be the best sort of pure offensive magic in Three Houses. Let's start off with the other classes. Offensive magical in Three Houses will suck to put it bluntly, following the earlygame. Offensive spells very rarely double enemies, and tend to chip off harm, and that, as a character progresses into the lategame of Three Houses, is not as necessary thanks to all of the kill boss maps Madden 21 has. In reality, during the lategame it's usually better to just kill an enemy outright, especially because the offensive mages are likely so squishy that enemies ORKO them.

After the timeskip she generally needs gardening boosters to help OHKO, although I could concede that Luna Lysithea is a good version of an attacking mage. Same with a lot. So I have explained offensive mages tend to be lackluster, but I have to explain they are outperformed by a physical course. The matter is, combat arts are broken. Especially, Sniper's Hunter's Volley and Grappler's Fierce Iron Fist are fantastic on Maddening because they are guranteed to double in a predicament where doubling certain enemy types like Swordmasters, Assassins, and Grapplers requires very tough rate thresholds, although the listed combat arts simply ignore the rate stat.

These aren't magic classes. The thing is, the magic bowaura and + gauntlets are weapons which function like charms, as they use the magical attack stat of the unit and attack the enemies' immunity stat. When combat arts are in use and, such properties are kept. So, while a standard attack in the magic bow+ is going to function exactly the exact same manner that a spell normally does. It's going to chip away close to half of their enemies' health, and leaves a unit beside the enemy. But with Hunter's Volley, the mage's low rate stat is discounted, so all of the sudden the mage stops dealing chip damage and is equipped to ORKO most of the enemies that they see on player phase.

In fact they could get away with using weapons that are physical because of sniper's strength foundation and bowfaire. An Illustration of the battle can be seen on Crimson Flower and on Verdant Wind. Now that I have explained their potential, I'll explain what their investment costs are. In my view, the three bow snipers are Hanneman, Hubert, and Mercedes. In these three cases, you don't eliminate anything too valuable by taking away their access to spells (Fortify isn't great in Three Homes but that's a discussion for a different time), along with also the three characters have stunt boons (or some hidden talent in Mercedes' instance ).

Those motives being the opportunity cost, since the aura guantlets are A rank compared to the B position of this bow +, and no magic characters have a boon in gauntlets. In summary, while they are far from best Three Houses strategies like battalion vantage+wrath Dimitri or even vengeance Bernadetta, Magic bow snipers are one of cheap Madden 21 coins the class types the player can use. It's just a little on the market.