In addition, I want to get into PKing but've had RuneScape gold exactly the exact same experience, I made a pure to F2P PK to have an easier time learning before proceeding onto members PKing. F2P is just boring though so it's difficult to take it seriously. What I'm considering doing to relieve the strain of feeling like I am only losing gp is just buying a bond or two to find some gp and believe a loss right off the bat. Place that ~5-10m on the account and only try my best. If I lose the money it's not the end of the world, and I know that it's not something I had to grind in sport.

The $7-14 it'd cost in bonds to find 5-10m is like 5-15 minutes of my time working IRL or anything like that, it's not something which holds weight to me like gp I grinded hours for. When I feel comfy I can place my own gp on the 27, that way I can try to get into PKing.

PVP in OSRS is not fixable although I've said it, yet nobody wants to hear that answer. The core mechanics of OSRS PVP (i.e., accounts assembles and losing your items when you die) are so essentially obsolete and out of touch with how people play games nowadays that there isn't a prayer of"revitalizing" anything no matter how much dev time they dedicate to PVP. The PVP base in OSRS is shrinking and any upgrade or change such as DMM, LMS, or BH2 further fragment the remaining PVPers. Take a hint from the decade of PVP attempts of RS3 and stop attempting to fix.

My primary comment on PvP repairing is that we're never going to attract PvPers en masse with the game design. We should focus on repairs for the existing and committed playerbase to create that material more enjoyable. Basically a"QoL" style thing for PvPers in efforts to eliminate annoyances and clan-centric troubles. The playerbase will be split by more minigames, but they are vital to enabling people without building a whole brand new accounts for it. Which is the reason why the PvP scene won't ever grow. Issue WoW needed for years and years in which you do not get into PvP early in a growth you ended up coming up against individuals with PvP equipment until you got and you simply had cheap RuneScape Mobile gold to smash your head from a wall for long that

Rs has a similar issue. To be part of the size of wildy pking that you want to make a pure. To earn a pure way a second account and a very particular construct. Mistakes could indicate the account moves one or even two brackets and requires much more time investment. And at the end of that you are fighting with people for 50k risk until you're good enough to perform danger fighting at which point you can do this on a main. PvP isn't enticing to perform. I have never found it enjoyable evem after building several Pures. I lose interest in it so quickly because it removes all the elements of RS I adore. Constant progression, effort-reward ratio, and freedom of choice.